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A real-time multiplayer PvPvE procedural dungeon-crawling roguelike.
Download & PlaySkirmish is a real-time multiplayer dungeon crawler where up to 10 competing parties of 3 players race through a procedurally generated 26-floor dungeon. Fight monsters, collect loot, and clash with rival parties as you descend to the deepest level.
Your goal: reach floor 26, defeat the Lich King, seize the Artifact of Ascension, and escape back to the surface before anyone else. One life. No saves. No second chances. The first party to exit with the Artifact wins the session.
Every session generates a fresh dungeon from a random seed — new layouts, new monster placements, new loot. No two runs are the same. Roguelike rules apply: permadeath, resource scarcity, and fog of war create tension on every floor.
Heavy. Slow. Hard to kill. The Warrior walks into the room first and walks out last. Six points of armor, a shield in one hand, and the HP pool to hold a chokepoint while the rest of the party does their job.
Fast. Ranged. Invisible when it counts. The fastest thing in the dungeon with a bow that hits from six tiles away. Stealth in the shadows, strike for double damage, and be gone before they turn around. Zero armor — don't get caught.
Squishy but devastating. Magic that bypasses armor, area attacks that clear entire rooms, and the longest range in the game. Get within melee range of a Wizard and it's over — for the Wizard. Keep your distance and make every spell count.
26 floors generated from a random seed each session. BSP room layouts, maze floors, multiple staircases, and boss arenas. No two runs are alike.
Fight monsters and rival parties in real-time. Friendly fire is off within your party, but anything goes between teams. Ambush, ally, or avoid.
The Orc Warlord on floor 13 and the Lich King on floor 26 guard the path forward. Multi-phase fights with adds, AoE, and enrage mechanics.
Weapons, armor, potions, and trinkets drop from monsters and chests. Loot scales with your level at pickup. Equipment defines your power.
Form a party of up to 3 players. Coordinate classes — a Warrior tank, Rogue DPS, and Wizard AoE is the classic balanced comp. One party, one goal.
One life per session. When you die, your gear drops and you're out. No respawns, no persistent progression. Every session starts equal.